Penguin Colony Wants the World to Open Its Eyes
How a video game about waddling forward past Lovecraftian horrors is also, somehow, about the collective sins of humanity.
How a video game about waddling forward past Lovecraftian horrors is also, somehow, about the collective sins of humanity.
A foundational medium and creative community both thriving and besieged.
From the world of advertising to weaving a story about becoming better people, even as mortality stares back.
Can a video game be saved by tweaking a number? In light of Control Resonant's release, Patrick and Rob begin doing some math.
A conversation with the designer behind one of 2026's most pleasant surprises, and arguably the most unconventional take on hitting a golf ball since Wii Sports.
Rob and Patrick do their best to not think about how old they'll be when the next Starcraft game comes out in 2030. (Supposedly.)
Ahead of whether or not the Bears are good, Patrick and Rob are happy to settle into the familiar rhythms of the season. Plus, did you know that F1 Rob has been F1 Rob since the 90s?
It's been a whole year since Rob entered The House Dimension, prompting him to ask Patrick a simple question: will the list of things to do ever end?
A cat-and-mouse revolution.
Patrick is looking to replace a family room TV, but at what cost? And what size? You would not be shocked to learn that Rob has feelings on this.
A Pirates fan looks at 40.
Patrick vents to Rob about a day of endless struggle with a Comcast "support bot" and why the world, in general, just feels more frustrating.
Rob and Patrick discuss the scratching of itches, and how seeking perfection—or even the very good—often distracts us from being in smaller moments of joy.
Rob and Patrick chat about discovering what the people in life do for a living, and how hard it can be to explain what your own job even is.