You Can Do That?
Rob and Patrick chat about discovering what the people in life do for a living, and how hard it can be to explain what your own job even is.
Rob and Patrick chat about discovering what the people in life do for a living, and how hard it can be to explain what your own job even is.
How Metalhead achieved the ideal form of the baseball sim-cade game, thanks to the double-edged influence of EA.
Patrick and Rob continue their long-winded conversation about the nature of physical media and why we cling to the arguably irrational.
Rob and Patrick mull the seemingly inevitable death of discs, and why it's sometimes worth fighting for a pile of physical data.
At least 1,600 employees at Xbox will lose their jobs over the next year and change. Rob and Patrick discuss what it's like to work under dark clouds.
Plumbing the depths of Pokémon Champions, and the deceitful mind of a competitive player.
Patrick recently dropped his kid off at camp, which got him wondering: when was the first time you were away from your parents?
A tribute to a Chicago Bulls legend.
Violent little dudes.
The best time to buy something was six months ago. The next best time to buy something is...five years from now? Rob and Patrick reflect on the ongoing pricing crisis that makes predicting your financial decisions so much harder now.
The unlikely story of a mouse becoming the hopeful savior for a virtual world—and a real one.
In which Rob and Patrick gush over the new Apple TV show that's more horror than comedy, except when it's more comedy than horror.
The developers behind Bubsy 4D make their case for pushing the platforming genre into expressive new directions—and forgiving Bubsy 3D's sins.
In which Patrick and Rob exchange stories about, well, emotions.