This Week at Remap
It's hard to believe we've been doing Remap for nearly an entire year now.
It's hard to believe we've been doing Remap for nearly an entire year now.
Pondering the future of games when publishers have decided they won't pay the money or take the risks required to make them.
I tried to play Final Fantasy VII: Rebirth like a "normal person," and it was a huge mistake.
My Turn heads to the post apocalypse! Another intimate developer chat! Manor Lords! Lots of articles!
A conversation with the designer behind a simple, but brilliant, video game about a drill.
Da Bears are back (again), as is Sports! and much more this week at Remap.
Ian Milham works at ILM these days, but for years, he helped define the iconic look of Dead Space, including its tremendous sequel.
Patrick and Rob are thoroughly enjoying the new TV show, but wonder what it says about Bethesda, the state of its games, and the future of Fallout.
Can Rob and Cado get fired in Motorsport Manager to celebrate one year after we were fired from VICE?
The return of Cado, and perhaps not coincidentally, the return of Destiny 2.
PAX East was the first time many of the Remap crew had seen each other, let alone fans, in a minute. It was fun...and stressful.
Rob and Patrick talk about the limits of the Sweet Baby Detected campaign.
A week of (Shin) Godzilla, motorsports, and revisiting a classic Star Wars multiplayer game.
Look, it's just a number, but maybe those numbers were actually important.