The Quiet Misery of Being Good at Rematch
Hell is other people.
Rob and Patrick reminisce about time spent being scared to approach houses while trick-or-treating as kids and wonder what they should do with their own homes.
A conversation with Yona, the designer behind And Roger, about why he decided to make a video game about making peace with saying goodbye.
Yearning for the simple life. A life of speaker wire, 50-pound amplifiers, and absolutely no need for therapy.
Danika is still here, alongside our desire to finally become empress.
Rob and Patrick explore the fine line between hyperfixation and joyful obsession when it comes to video games that go beyond simply capturing our attention.
It's only a few weeks and change into the new season of the NFL, but it's incredibly hard to tell who is bad and who is good. Maybe that's fun, though?
A song celebrating house parties (and melodies), yet another good Apple TV+ show, and a second endorsement for betting on horses.
What's the difference between "respecting your time" and "developing expertise"? Rob and Patrick try to navigate the recent difficulty in games discourse within their own lives.
You can debate whether it's fun to wash the dishes or mow the lawn, but let's be absolutely goddamn clear: nobody likes to dust.
Betting on little horse statues racing across a board, possibly the most unique ASMR channel on YouTube, and a plea for more sleep.
With Rob having settled into his new home, Patrick predicts the strange horrors that await, such as "How much does it cost to stain a deck?"
The future of video games is coming. The only question is how different it will be.
Rob and Patrick mull the way jet lag—or a job with weird hours—can wreak havoc on your body's rhythms, while also introducing you to a new way of looking at the day.