Hey, Why Do Sports Look So Bad on TV? Everyone's got this fancy 4K TVs, and yet, everything is so dang blurry. Patrick Klepek & Rob Zacny Aug 23, 2024 Subscriber Only Feature
The Old Internet Was Better Rob and Patrick reminisce about their earliest days online, from trying to figure out online multiplayer to the joys of pirating music. Patrick Klepek & Rob Zacny Aug 5, 2024 Feature Subscriber Only
How Crow Country Captured the Survival Horror Energy of 1996 Resident Evil didn't know it was defining a genre. Crow Country, however, is trying to make sense of what to keep—and what to change—with hindsight. Patrick Klepek Jul 23, 2024 Feature
Why Remaster One of Gaming’s Most Impressive Misfires, The Thing? Later this year, more people will finally get a chance to experience of one survival horror's overlooked gems. Patrick Klepek Jul 17, 2024 Feature
The Yard Days of Summer Three long months have meant very different things to Rob and Patrick over the course of their lives. Patrick Klepek & Rob Zacny Jul 11, 2024 Subscriber Only Feature
Power Fantasies and the End of Arkane Austin Arkane Austin told stories about power and how we try to hold onto it. With Redfall, Redfall was the termination of that tale. Duncan Fyfe Jun 20, 2024 Feature
Productive Citybuilding at the End of the World As dark clouds draw nearer, Against the Storm keeps its eyes firmly on the bottom line. Nick Capozzoli Jun 16, 2024 Feature
Old News from the Latest Disasters If sunlight is the best disinfectant, why haven't years of shocking tell-all stories done more to improve game development processes? Brendan Sinclair Jun 14, 2024
Subscriptions, Journalism, and You None of us got into this line of work wanting to run a business, yet suddenly, here we are. Patrick Klepek & Rob Zacny Jun 7, 2024 Feature
Billions and Billions Served, Hundreds of Hours Burned Why play a game you're excited about when you can grimly chase scores in an old one? Rob Zacny May 29, 2024 Feature
Will They Stop Making Video Games for Me? Pondering the future of games when publishers have decided they won't pay the money or take the risks required to make them. Rob Zacny & Patrick Klepek May 24, 2024
Paying Respects to Press F Call of Duty: Advanced Warfare has endured in pop culture for a very weird reason. Here's how "Press F to pay respects" became the game's lasting legacy. Duncan Fyfe May 23, 2024 Feature
Total War: Star Wars and Counterintuitive Historical Accuracy Warfare in Star Wars is often very silly and nonsensical... but that makes it a good candidate for Total War. Rob Zacny May 22, 2024 Feature
Meet the Chef Behind One of 2024’s Best, Pepper Grinder A conversation with the designer behind a simple, but brilliant, video game about a drill. Patrick Klepek May 1, 2024 Feature
The People Working on Dead Space 2 Knew They Were Making Something Special Ian Milham works at ILM these days, but for years, he helped define the iconic look of Dead Space, including its tremendous sequel. Patrick Klepek Apr 25, 2024 Feature