Adult Content
In so many ways, fascism begins at home.
In so many ways, fascism begins at home.
Rob and Patrick chat about how Xbox did (or didn't) enter their lives, and the ways seminal games like Halo signaled a sea change in the relationship between consoles and PCs.
Most people take sleeping for granted. Rob and Patrick consider what happens when it doesn't come.
While Rob's out at the ballgame, Patrick's having an existential crisis about parents exploiting their children for profit on social media.
As Rob prepares for a summer surrounded by boxes, he talks to Patrick about lessons from old moves and the many mistakes we've made along the way.
Why is it so hard to return to a game after you've put down, even if you love(d) it? Rob and Patrick talk about scar tissue, as it relates to bodies and video games.
A new parasocial relationship, trickster cards, and tossing a digital yoyo.
For those in Los Angeles, it was impossible to separate the culture from the games. At home, it was a different story. Rob and Patrick discuss the demonization of cities, the reality of living in perceived chaos, and more.
A conversation between Rob and Patrick that somehow ties together the NBA playoffs and how our parents tried to judge whether we were successful kids.
Two former guides producers at Polygon are about to find out.
Rob has found himself in a Balatro hole, but in talking to Patrick, realizes it's a hole he wants to escape in a life full of quiet and easy escapes.
A taste of mechs, a trip to a school full of demons, and one of the most beautiful board games you'll ever play.
Rob and Patrick reminisce about an earlier era—in games, in their lives—when they often played games only because PC Gamer told them to.
Rob and Patrick explore the strange detours their favorite developers have made over the years.
Ethically compromised rehearsals, Hollywood Kool-Aid, and...well, Netrunner.