For That, You Need to Live in a Society
With Rob having settled into his new home, Patrick predicts the strange horrors that await, such as "How much does it cost to stain a deck?"
With Rob having settled into his new home, Patrick predicts the strange horrors that await, such as "How much does it cost to stain a deck?"
The return of Rob, the arrival of Silksong mania, and more wheel turning.
Rob has begun plugging cables in, temperatures are chilling, and Patrick and Chia are going to keep yelling at each other in co-op games.
The future of video games is coming. The only question is how different it will be.
A dose of sports, a week of Rob moving homes, and the return of Janet.
Rob and Patrick mull the way jet lag—or a job with weird hours—can wreak havoc on your body's rhythms, while also introducing you to a new way of looking at the day.
Patrick's back! Gamescom is happening! Janet's gone! Football is almost back!
With Patrick on the cusp of a two-week international adventure, he chats with Rob about what it's like to try and be part of a place that's not your own.
A mixture of horror that speaks to the soul, the Indianapolis Motor Speedway, and falling down a beautiful board game YouTube rabbit hole.
A week dreaming a future filled with baguettes, but in the meantime, it's baseball, fascism, and, of course, beaver video games.
In so many ways, fascism begins at home.
Rob and Patrick chat about how Xbox did (or didn't) enter their lives, and the ways seminal games like Halo signaled a sea change in the relationship between consoles and PCs.
Most people take sleeping for granted. Rob and Patrick consider what happens when it doesn't come.