Why Remaster One of Gaming’s Most Impressive Misfires, The Thing?
Later this year, more people will finally get a chance to experience of one survival horror's overlooked gems.
Later this year, more people will finally get a chance to experience of one survival horror's overlooked gems.
Three long months have meant very different things to Rob and Patrick over the course of their lives.
A big week, starting with Summer Game Fest interviews and ending with a two-day in-person stream from New York City!
None of us got into this line of work wanting to run a business, yet suddenly, here we are.
It's that time again, folks: Summer Game Fest is upon is. We crave our world exclusives.
It's hard to believe we've been doing Remap for nearly an entire year now.
Pondering the future of games when publishers have decided they won't pay the money or take the risks required to make them.
I tried to play Final Fantasy VII: Rebirth like a "normal person," and it was a huge mistake.
My Turn heads to the post apocalypse! Another intimate developer chat! Manor Lords! Lots of articles!
A conversation with the designer behind a simple, but brilliant, video game about a drill.
Da Bears are back (again), as is Sports! and much more this week at Remap.
Ian Milham works at ILM these days, but for years, he helped define the iconic look of Dead Space, including its tremendous sequel.
Patrick and Rob are thoroughly enjoying the new TV show, but wonder what it says about Bethesda, the state of its games, and the future of Fallout.
Can Rob and Cado get fired in Motorsport Manager to celebrate one year after we were fired from VICE?