The People Working on Dead Space 2 Knew They Were Making Something Special
Ian Milham works at ILM these days, but for years, he helped define the iconic look of Dead Space, including its tremendous sequel.
Ian Milham works at ILM these days, but for years, he helped define the iconic look of Dead Space, including its tremendous sequel.
Patrick and Rob are thoroughly enjoying the new TV show, but wonder what it says about Bethesda, the state of its games, and the future of Fallout.
Can Rob and Cado get fired in Motorsport Manager to celebrate one year after we were fired from VICE?
The return of Cado, and perhaps not coincidentally, the return of Destiny 2.
PAX East was the first time many of the Remap crew had seen each other, let alone fans, in a minute. It was fun...and stressful.
Rob and Patrick talk about the limits of the Sweet Baby Detected campaign.
A week of (Shin) Godzilla, motorsports, and revisiting a classic Star Wars multiplayer game.
Look, it's just a number, but maybe those numbers were actually important.
Everyone knew this would happen, but it's finally here.
One of gaming's toughest challenges is tucked away in an early 2024 highlight. This is the story of how it got made.
The future of Xbox seems on the precipice of major change. Rob and Patrick unpack how we got here.
It's rare that a game designed to scare you is also interested in understanding your phobias.