The Half-Life Delusion
Half-Life was a tour de force of FPS design, but its influence is also behind a lot of what went wrong in games.
Matthew Weise is a game writer, narrative designer, and educator living in New York City. His everyday musings on games, media, and culture can be found @mjweise.bsky.social.
Half-Life was a tour de force of FPS design, but its influence is also behind a lot of what went wrong in games.