Subscriptions, Journalism, and You None of us got into this line of work wanting to run a business, yet suddenly, here we are. Patrick Klepek & Rob Zacny Jun 7, 2024 Feature
Billions and Billions Served, Hundreds of Hours Burned Why play a game you're excited about when you can grimly chase scores in an old one? Rob Zacny May 29, 2024 Feature
Will They Stop Making Video Games for Me? Pondering the future of games when publishers have decided they won't pay the money or take the risks required to make them. Rob Zacny & Patrick Klepek May 24, 2024
Paying Respects to Press F Call of Duty: Advanced Warfare has endured in pop culture for a very weird reason. Here's how "Press F to pay respects" became the game's lasting legacy. Duncan Fyfe May 23, 2024 Feature
Total War: Star Wars and Counterintuitive Historical Accuracy Warfare in Star Wars is often very silly and nonsensical... but that makes it a good candidate for Total War. Rob Zacny May 22, 2024 Feature
Meet the Chef Behind One of 2024’s Best, Pepper Grinder A conversation with the designer behind a simple, but brilliant, video game about a drill. Patrick Klepek May 1, 2024 Feature
The People Working on Dead Space 2 Knew They Were Making Something Special Ian Milham works at ILM these days, but for years, he helped define the iconic look of Dead Space, including its tremendous sequel. Patrick Klepek Apr 25, 2024 Feature
Where Does Fallout Go From Here? Patrick and Rob are thoroughly enjoying the new TV show, but wonder what it says about Bethesda, the state of its games, and the future of Fallout. Patrick Klepek & Rob Zacny Apr 24, 2024 Feature Subscriber Only