After months of creeping around Citadel station, days of reorganizing their inventory, hours upon hours of staring at puzzles, Rob and Natalie are ready to say goodbye to mommy Shodan. They're joined by Ren and Cado to discuss one of the seminal works in the long lineage of the immersive sim genre: System Shock. The crew is itching to talk about everything, from the labyrinthine yet immersive style of Citadel Station's level design to the densely packed environmental storytelling which has earned its place as a standout in gaming's history.
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