Remap Radio 52 – The Summer of Games
Over the past weekend, Janet and Patrick spent many hours wandering Geoff Keighley’s latest Summer Game Fest event, while everyone else has been checking out Steam's Next Fest.
Over the past weekend, Janet and Patrick spent many hours wandering Geoff Keighley’s latest Summer Game Fest event, while everyone else has been checking out Steam's Next Fest.
We kick off by recapping Sony’s State of Play, in which Rob unfairly asks the rest of the group to restrain themselves from spending the entire hour talking about Astro Bot.
Patrick, Rob, and Cado have watched every episode of Amazon’s new(ish) show, and talk through the delightful appeal of actor Walton Goggins, how the adaptation handles its origins as a video game, and much more.
Join a roundtable discussion with developers behind the exciting upcoming games Cryptmaster (Lee Williams), Nirvana Noir (Evan Stark), and Wander Stars (Andie Gallo) as they unpack their individual approaches to this topic.
The great fear is that AI will replace tons of jobs, including journalists, which makes the decisions by many media companies recently so puzzling. Plus, games!
The first year anniversary of Remap is almost here, and Patrick, Rob, and Cado are suddenly feeling imposter syndrome all over again! We’re joking. Mostly.
Join the developers of Citizen Sleeper, Times & Galaxy, and Slay the Princess as they provide insight into the process of writing and player choice.
We open in a familiar place, with Rob, Patrick, Cado, and Janet talking about the ongoing tumult in video games media. Plus, Hellblade 2 and more.
Patrick sits down to chat with Jordi de Paco of Deconstructeam (Gods Will Be Watching) about his path through the games industry.
Patrick, Cado, Rob, and Janet break down the week’s news, alongside in-depth discussions of Animal Well, finally finishing Final Fantasy VII: Rebirth, the surprising response to Homeworld 3, and more.
Remap’s samurai spring continues, as My Turn moves from the world of Godzilla to FX’s ambitious (and very good) historical drama, Shogun.
Rob and Xalavier discuss the difficulties of writing stories for games, how narrative can be transformed by mechanics, and the art of writing NPC barks.
The biggest news of the week, obviously, is Sony’s fight to add PSN to Helldi…no, wait, it’s actually Nintendo confirming the next Swi…huh, no, it’s Microsoft?
Patrick journeyed into his own backyard to pay a visit to the Chicago-based Stern Pinball, creators of the upcoming John Wick pinball game.
What to make of Square canceling $140.8 million of in-development games? How exactly is (or isn’t) Microsoft going to capitalize on Fallout-mania?