All hail the arbitrary nature of in-flight internet. I can load the backend to our website, and where I put together these newsletters, just fine. But for whatever reason, I cannot load the website that hosts our podcasts. Or stream music. United Airlines giveth, United Airlines taketh away. Still, I was able to publish my article about Cairn while on the flight, so I'll take it. I hope you're enjoying the pieces. My goal—my goal—is to publish one feature per week. I'm sure there will be weeks where that will not happen, but I'm operating and planning as though I'm going to be publishing one feature, about one game, every week. With any luck, every one of those articles will be paired with a podcast featuring the main interview I conducted.
Goal, anyway. I'm 3/3 since I started this project.
-pk, who is also really proud of Worth Reading's debut
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- PODCAST: Hey Xbox, Are You Okay? – Last Friday, news broke that much of the senior leadership that’s been steering Xbox for the past decade and more have departed the company. Phil Spencer? Retired. Sarah Bond? Gone. Instead, one of the members of that group, Matt Booty, has ascended alongside a new Xbox CEO that comes from Microsoft’s—wait for it—AI division. Rob and Patrick spent a few minutes (okay, an hour!) trying to untangle what this all means.
- PODCAST: Welcome Back to Worth Reading – Patrick has decided to reinvent his old column celebrating good writing about video games, this time in podcast form! Worth Reading is a new reoccurring segment at Remap with a simple pitch: 30 minutes of conversation using a piece of interesting games writing as a launching point. This week, Patrick is happily joined by writer and editor Nicole Clark to discuss her piece for the new publication Mothership, entitled “Hornet’s compassion is the heart of Silksong."
- VIDEO: Steam Next Fest Lightning Round: February 2026 Edition – Patrick and Chia are back to check out a whole bunch of demos from Steam Next Fest, which takes us through worlds of frogs, dinosaurs, and, of course, roguelike deckbuilders.
- ARTICLE: "Cairn's Beautiful Search for a Mountaineer's Purpose" by Patrick Klepek – A conversation with The Game Bakers about life's unanswerable questions, making the superb Cairn, and making a video game with supplément d’âme.
- PODCAST: Remap Interview: Cairn – One of 2026’s early standouts is Cairn, a moving and challenging game about slowly scaling a towering mountain, about the sacrifices one makes along the way and in pursuit of even attempting such a journey. Patrick’s been especially taken by Cairn, prompting him to chat with The Game Bakers co-founder and CEO Audrey Leprince about the studio’s three-year journey to develop Cairn and what it makes for a game to have, as the French put it, supplément d’âme.
- PODCAST: Remap Radio: I’m Your Momma – With Rob’s power out, it’s time for the rest of Remap Radio to come together and…well, do some really questionable Mario impressions, for starters. Join Patrick, Chia, Danika, and Janet as they react to the ongoing leadership saga at Xbox, Discord punting on scanning your face, and more. Plus, we’ve got a long segment on the excellent Resident Evil 9: Requiem, thoughts on where Yapyap sits against other friendslop games, and ponder what Janet’s 20 hours with Sons of Sparta says about how she spends her time. Oh, and we answer a few questions, too.
- Stream: Marathon Server Slam – Chia, Janet, and Danika checked out Bungie’s upcoming shooter.
Breaking the Midnight Rule
In another lifetime, I wrote a blog series at MTV called "Up Until 3AM." The premise was writing about why a game compelled me to stay up much later than I usually would playing a video game. These days, having just turned 41, that deadline is now midnight. Which is why one of the highest compliments I can give to Resident Evil 9: Requiem is that I have been regularly pushing past midnight to see a little more. Clear out one more room, finish off one more puzzle. What more is another five minutes? (It is always actually 15 minutes.)
I've been doing a good job of reading every night the past few months—until Resident Evil 9 came around. I like to make sure I get at least seven hours of sleep—until Resident Evil 9 came around. And when I do sleep, it usually comes quickly and without immediate thoughts about how I could still be playing a video game–until Resident Evil 9 came around. I've been playing on a PS5 Pro (it's gorgeous), but I'm slightly mad that I'm traveling this weekend and can't keep playing Resident Evil 9 on a Switch 2, even though I absolutely would not actually play it.
It's the concept, you know? (I'm going to play Pokémon Pokopia.)
When I'm home, it'll be a week of solo parenting. But there will be no sadness, because it means every night, once the kids are asleep, I can return to what really matters in life: playing Resident Evil 9.
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